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Course Description

Topics covered are linear algebra, matrix multiplication, and advanced geometry, expanding on this foundation to cover colour and lighting, interpolation, animation, and basic game physics, for the purpose of scripting and coding for game development. Focus will be on the issues of 3-D game development. Using the math learned, students will apply optimal technical solutions to engage players through an adaptation of game platform considerations to the dictates of the story and design of a game.

Notes

It is recommended that students complete CCPS 109 or CCPS 311, or have equivalent experience in programming (in either a procedural language such as C or an object oriented language such as Java) prior to taking this course.

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