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Course Description

This course provides students with the basic skills needed to simulate forces and motion in a game engine. Students will learn the applied math and basic Newtonian physics needed to simulate the motion of objects, projectiles, and natural phenomena in a game engine. Students will learn basic and applied mathematical and physics operations such as vector and matrix operations, trigonometry, and basic physics operations. 

Notes

Technical Requirements:

Students must have access to computers that meet the minimum requirements to download Unity and Unreal Engine. Please see their websites for details.

Requisites

Prerequisite: CKCS 510

Relevant Programs

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Course Sections
Class Number
6053
Type
LEC
Days
Th
Time
6:30PM to 9:30PM
Dates
Jan 16, 2025 to Apr 17, 2025
Schedule
Contact Hours
39.0
Location
  • Online
Delivery Options
Online  
Fees
Domestic Fee non-credit $1,331.73
Domestic Out of Province Fee non-credit $0.00
International Fee non-credit $0.00
Class Number
1642
Type
LEC
Days
T, Th
Time
6:30PM to 9:30PM
Dates
May 06, 2025 to Jun 17, 2025
Schedule
Contact Hours
39.0
Location
  • Online
Delivery Options
Online  
Fees
Domestic Fee non-credit $1,331.73
Domestic Out of Province Fee non-credit $0.00
International Fee non-credit $0.00